Paul Inouye, on 14 April 2014 - 09:30 AM @

With the upcoming Launch Module, there are still questions on whether or not we will be dealing with group sizes that are over 4 and under 12. As already mentioned in the previous design update for the Launch Module, those group sizes created a rift in how teams are balanced and having to try to determine an arbitrary number of players we would consider over powered in the public queue.

We have stated...

Posted by Jman5 on

Money. Everyone wants it and no one ever has enough. So how are the rewards structured in Mechwarrior Online and what should you be doing to get more money faster?

C-bill Breakdown

What this means for you:

Don’t play Conquest for cbills. At best you can hope to break even, however, most games will reward significantly less. M...

The North American RHoD Season 3 League has been recently re-vamped after the Week 5 break due to the departure of 5 of the 15 initial teams in the league. After discussion with the remaining teams, it was agreed to merge all teams into one Division (or lack of a division, to be more accurate!). In order for all teams to play against each other in a round robin format, 4 additional weeks were added.

As it stands, 2 teams remain undefeated: the venerable Steel Jaguar Gaming and the...


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